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INTERSTELLAR written by Jonathan Nolan and Christopher Nolan Transferred to PDF from: 'Interstellar - The Complete. The WIND IS HOWLING, SHRIEKING and we RIP INTO - EXT. THE STRATOSPHERE - DAY. Not tales of leaving it. Cooper considers this in silence. Looks at Ms Hanley. Well today I discovered another handy trick for checking wind direction out on my ride and just wanted to pass my latest idea on in this blog. I always carry a handkerchief in my bike bag (which I have used for a number of different things) and once in a while, if I was curious about wind direction I would take it out, hold it over my head and check which way it was blowing.
As soon as you approach the heights of level 50 in Tales of Wind, you’ll need to start planning for Promotion. This allows you to change class to a more powerful second class. Nosleep 1.5 0 dmg.
Apr 08, 2002 The Wind Done Gone: A Novel Alice Randall on Amazon.com.FREE. shipping on qualifying offers. In this daring and provocative literary parody which has captured the interest and imagination of a nation. The Making of Gone With The Wind (Part I). Before I'm done the artists in this town will have all the money.' We are also double checking against our Story Department's notes on things that. Jan 23, 2012 Continuing where we left off last week, today we'll be looking at rooms 1 & 2 of the Sample Dungeon provided in the AD&D Dungeon Masters Guide. The Dungeon Room 1.Spider webs including a large spider at 1A, some moldy sacks, a garnet in a goblin skull over in the corner (B); it all sets the tone of rot and refuse that permeates the place. Tales of Zestiria isn't the toughest of games, but it can be a little overwhelming – especially during the early hours of your adventure. With any luck, this little guide will help you slip into.
Each of the base classes in Tales of Wind include two different promotion options. These are more powerful classes that generally specialise in a specific role, like damage, healing, or tanking. Certain classes also feature new weapons to equip too.
In this guide, we’re going to detail the entire promotion process to help get you promoted as quickly as possible. We’ll detail all of the second class options and how to get them too.
Looking for more Tales of Wind content? Check out everything else we’ve written below:
Tales of Wind: What is Promotion?
At level 48, characters can start the process of Promotion. This lets you upgrade to one of two new classes, which are different for each of the base classes. These new classes are each designed to fulfil a specific role, like dealing damage, tanking, healing, and hybrid options.
The actual process of getting promoted involves completing a few quests, during which you’ll learn about the two new options, and then grinding out XP to redeem new skill points until you’ve unlocked 50 of them.
We’ll detail the entire process later in this guide. For now, here are the classes you can get promoted to. Spinning takedown secret dmg dragon nest.
Which Classes Can I Promote to?
As we mentioned earlier, each class has two different Promotion options at level 50. Here are the promotion option for each class:
Warrior:
Promotion Path: | Role Specialities: | Weapon: | Core Skill 1: | Core Skill 2: | Core Skill 3: |
Paladin | High Defense, Holy Shield, and Tank | Sword & Shield | Holy Strike: Summons a beam of light that deals damage to nearby enemies, stunning them. Grants the caster sustained damage reduction effect. | Enhanced Protection of Light: Light shines upon the caster, pulling nearby enemies towards them. Heals the caster who becomes invincible temporarily. | Savage Jump: Leaps high into the air then delivers a devastating strike to the enemies within range upon landing, causing them stunned. |
Berserker | Life Steal, Damage, and High Defense | Greatsword | Sword Strike: Crushes the ground with the greatsword to cause a shockwave that deals damage to enemies within the target area. The caster is significantly healed based on the damage this ability caused. | Enhanced Rage Burst: Deals great damage to nearby enemies. Significantly increases the damage dealt by the caster while raising the caster’s resistance to negative status. | Bladestorm: Wields the greatsword into a storm of destructive force, dealing great damage to enemies within range. |
Mage:
Promotion Path: | Role Specialities: | Weapon: | Core Skill 1: | Core Skill 2: | Core Skill 3: |
Pyromancer | High Attack, Fire Damage, Sustainability | Pistol | Firebird: Summons a Firebird that soars across the battlefield instantly, dealing great damage to enemies caught in its path. | Enhanced Fire Storm: A burst of flame that deals instant damage to up to six targets, causing them stunned. | Frostbird: Summons an Icebird that flies across the battlefield, dealing great damage to enemies caught in its path. |
Frostweaver | High Attack, Ice Damage, Crowd Control | Staff | Ice Ward: Summons an Ice Ward that deals great damage to up to 6 targets and freezes them for 3 sec. | Enhanced Blink: Dashes forward in a gust of howling wind, dealing damage to nearby enemies and having them frozen. Removes all crowd control effects on the caster and recovers HP. | Ice Storm: Summon a blizzard for a certain period, dealing continuous damage and speed reduction on enemies in the circle are ahead. Also has a chance of causing the Frozen effect. |
Cleric:
Promotion Path: | Role Specialities: | Weapon: | Core Skill 1: | Core Skill 2: | Core Skill 3: |
Priest | Holy, Healing, and Revive | Staff | Bathe in Light: Light beams shoot down from the heaven, granting nearby allies invincibility for 3 sec while restoring a significant amount of HP for them. | Enhanced Nature’s Prayer: Call forth the power of nature to instantly heal multiple friendly targets for a great amount of HP, dispelling negative status from them. | Song of the Forest: Song of the Forest heals nearby friendly targets over time. |
Ranger | Damage, Healing, and Curse | Bow | Fairy Arrow: Awakens the potential power to fire at enemies, dealing damage multiple times to enemies in a line. | Enhanced Song of the Forest: Song of the Forest heals nearby friendly targets over time and increases the damage dealt by them. | Praise of Blossom: Summons a gigantic fairy flower that deals great damage to enemies within the range. |
Assassin:
Promotion Path: | Role Specialities: | Weapon: | Core Skill 1: | Core Skill 2: | Core Skill 3: |
Asura | Damage, Crowd Control, Crit | Dual Blades | Descending Asura: Consume 5 combo points to summon an Asura that deals great damage to enemies within range. This skill has a 50% chance to critically strike. | Enhanced Shadow Strike: Stuns and deals damage to nearby enemies swiftly. Deals greatly increased damage and generates a combo point when used while invisible. | Blade Assault: Becomes a darting blade that travels across the battlefield and delivers a devastating attack after reaching behind the target. |
Ninja | Stealth, Crowd Control, and Summoning | Dual Knives | Shadowed Soul: Deals damage to enemies within the range and generates a combo point. Paralyzes enemies for 2 sec if used while invisible. | Enhanced Void Phantom: Becomes invisible with increased Crit Rate and generates a combo point. | Cross Cleave: Consumes 3 combo points to wield two sharp blades, dealing great damage to nearby enemies and greatly increasing the caster’s Dodge Rate temporarily. |
How do I Get Promoted?
You can start the process of Promotion from level 48, and it’s generally quite easy. Simply tap on Kingdom and hit Promotion, which is on the far right fo the screen.
This will initiate a series of easy quests that shouldn’t take too much time to complete. It will also let you have a taste of what it’s like to play as both of the classes if you’re yet to make a decision.
The challenge of promotion comes from earning 50 skill points. You get one per from a certain level, and can redeem XP for more skill points. This is frustrating, as it prevents you from levelling up further until you’ve collected enough skill points.
However, it doesn’t take overly long. We did all of the daily content for about two days to earn enough skill points to get promoted. So we recommend keeping up the daily content until you’re done. Just do everything in the Kingdom section first, then carry on with side quests and campaign.
A Tale of the Wind | |
---|---|
Directed by | Joris Ivens Marceline Loridan |
Produced by | Marceline Loridan |
Written by | Joris Ivens Marceline Loridan |
Starring | Joris Ivens |
Music by | Michel Portal |
Cinematography | Thierry Arbogast Jacques Loiseleux |
Edited by | Geneviève Louveau |
Production company | |
Distributed by | MK2 Diffusion |
Release date |
|
80 minutes | |
Country | France |
Language | French Mandarin |
A Tale of the Wind (French: Une Histoire de vent) is a 1988 French film directed by Joris Ivens and Marceline Loridan. It is also known as A Wind Story. It stars Ivens as he travels in China and tries to capture winds on film, while he reflects on his life and career. The film blends real and fictional elements; it ranges from documentary footage to fantastical dream sequences and Peking opera. It was Ivens' last film.
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Synopsis[edit]
Next to a fast-spinning windmill, a young boy enters a large toy aeroplane and says he will fly to China. An old man, Joris Ivens, sits on a chair in the Gobi Desert. On the sand dunes around him a group of men are raising poles with microphones.
An old Chinese man practices martial arts with several younger men in front of a traditional Chinese building. Ivens, who is 90 years old, has been asthmatic since childhood, and asks the man how he manages to breathe so well. The literary character Sun Wukong, in a Peking opera appearance, watches from a tree. The man answers that 'the secret of breathing lies in the rhythm of the autumn wind'. The man begins to dance. Sun Wukong then throws a banana peel before the man, who slips and falls. Ivens helps him up.
Ivens visits the Golden Thousand Armed Guanyin at the Dazu Rock Carvings. Intercut are Chinese landscapes seen from the air and footage of stormy weather. The Leshan Giant Buddha is seen. In the Gobi Desert, the team of technicians set up a camp. Ivens uses an inhaler and is swiftly examined by a doctor. A member of the group says that the wind will not appear for several days.
The following day, Ivens falls from his chair in the desert and is brought to a hospital. Sun Wukong visits him in the hospital bed. In an extended dream sequence, the spaceship from the film A Trip to the Moon brings Ivens to the Moon. There he encounters the goddess Chang'e who tells him there is no wind on the Moon. Ivens finds that remarkable. In a stylised village where a wedding is taking place, a communist representative holds a speech about how fortunate the villagers are. Sun Wukong turns up and pulls the plug to the representative's microphone, and makes the loudspeakers play Western pop music instead. Ivens is briefly seen in Sun Wukong's make-up.
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Ivens enters a cavern, where men greet him and say that he is expected. At the end of the cavern there is a mask from which a strong wind blows from the mouth. Ivens says that he wants to meet the man who made the mask, which is arranged. The man explains the mask's mythological symbology and gives it to Ivens, who in return gives the man a print of his 1930 film Breakers.
Ivens is carried to the top of a mountain to record the sound of wind. Footage is seen from the Japanese invasion of China, which Ivens filmed in 1938. Footage from the air is seen of the Great Wall of China, partially covered in desert sand. Trying to film the Terracotta Army, Ivens and Marceline Loridan only obtain permission to film for ten minutes, which would not be enough. Ivens therefore buys a large number of replicas from local tourist shops to create his own army, which he arranges and films, together with choreographed men dressed up in terracotta warrior costumes.
At Ivens' camp in the Gobi Desert, an old woman approaches and says she can summon the wind by drawing a magic figure. To do this she demands two mechanical fans, which Ivens agrees to give her. Ivens explains how he for his entire career has tried to tame the wind by capturing it with the camera. The woman draws in the sand, and heavy wind begins to blow in the previously calm desert.
Release[edit]
The film premiered on 9 September 1988 at the 45th Venice Film Festival. It was released in France through MK2 Diffusion on 15 March 1989. A French DVD was released on 11 March 2009.[1]
Critical response[edit]
In The New York Times, Caryn James wrote: 'Shot between 1984 and 1988, the film is dominated by the presence of Ivens, then in his late 80's. .. A Tale of the Wind, with its scenes of dreams, dramatized myths and real life, suggests the way this old man's creativity is bound to the natural landscapes, cultural images and personal memories that flow through the film.' Trying to define the film, James wrote: 'At a press conference the other day, Miss Loridan said that she and Ivens were working in a 'no man's land between Lumiere and Melies', between the two great early film makers who defined realism and fantasy. There is no better description of the place they map out beautifully in A Tale of the Wind. Its elliptical narrative will not appeal to every taste, but this is an eloquent last word from an important artist.'[2]
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Accolades[edit]
The film won the Special Award at the 1989 São Paulo International Film Festival.[3] It received the Documentary Film Jury Special Award at the 2nd European Film Awards.[4]
References[edit]
- ^'Une Histoire de vent'. AlloCiné (in French). Tiger Global. Retrieved 2011-09-12.
- ^James, Caryn (1989-09-15). 'Movie Review - A Tale of the Wind'. The New York Times. Retrieved 2011-09-12.
- ^'13th Mostra'. mostra.org. São Paulo International Film Festival. Archived from the original on 2012-04-02. Retrieved 2011-09-12.
- ^'Une histoire de vent'. europeanfilmawards.eu. European Film Awards. Archived from the original on 2016-04-01. Retrieved 2016-03-19.
External links[edit]
- A Tale of the Wind on IMDb
- A Tale of the Wind at Cinémathèque Française
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